Jump Jets
- Description
- A retro-futuristic metallic pack with numerous belts to tightly strap it to the wearer's body
- Known Information
- Arcanotech
- 10 charges available, regain 1d6 per day
- You can activate jump jets as part of a move action in order to fly during your movement.
- You can fly up to 30 feet (average maneuverability) with a maximum height of 10 feet, or you can fly up to 20 feet straight up.
- You must land at the end of your move action.
- Jump jets can’t lift you if you’re encumbered.
- Arcanotech